![]() Not an especially appealing fate.Īnd that's fine for *sudden* decompression. This means our Bone Trooper is going to last about 15-25 minutes in open.Īt that point though, I'd rather be the bone trooper, as that necrohive's going to spend the rest of eternity floating randomly in the middle of absolutely nowhere. They have immunity to cold, they have undead immunities. It says they don't need an atmosphere in the ship section, but nothing in the stat block suggests they can survive the vacuum of space. (Note: a necrovite Eoxian has Fast Healing 10, meaning they regenerate all damage done by space). This means our Bone Trooper is going to last about 15-25 minutes in open vacuum. A round is 6 seconds (CRB 239), so approximately 2 points of damage per minute in space. ![]() This means that they'll take 1 point of damage approximately every 6 rounds. And they can't heal without the right tools. But occasionally they'll take 1 point of damage. The Bone Trooper has DR 5 (DS1 56), so that helps with a lot of the damage. Suffocation and no save 1d6 damage (CRB 394) They can’t be raised or resurrected, except through the use of miracle, wish, or a similar effect that specifically works on unliving creatures. Unliving creatures don’t breathe, eat, or sleep. An unliving creature with fast healing (see page 154) still benefits from that ability. Spells such as make whole can heal constructs, and magic effects can heal undead. An unliving creature doesn’t heal damage naturally, but a construct can be repaired with the right tools. The creature is immediately destroyed when it reaches 0 Hit Points. Any DCs or other statistics that rely on a Constitution score treat the creature as having a score of 10 (+0). The creature has no Constitution score or modifier.
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